package net.asg.games.yokeltowers;

import net.asg.games.yokeltowers.view.YokelGameObject;
import net.asg.games.yokeltowers.view.YokelGameObjectFactory;


public class LevelManager {
	private float speedBonus = 16.9f;
	public YokelGameObject.ObjectState state;

	public LevelManager(boolean stageType) {
		state = YokelGameObject.ObjectState.FALLING;
	}

	public String toString() {
		String out = "Board State : " + state;
		return out;
	}

	public YokelGameObject getNextObject(YokelGameObjectFactory yokelGameObjectFactory) {
		return yokelGameObjectFactory.getRandomColumn();
		}

	public float getSpeedBonus() {
		return speedBonus;
	}

	public void setSpeedBonus(float speedBonus) {
		this.speedBonus = speedBonus;
	}
}
